Again, you didn't get to meet the full both barrels effect when evangelicals get their hands on something they think is demonic. They didn't change names, they confiscated the material and threw it into a fire. Cringe lore changes is still not worse than that.
There is a long list of classic toys I wasn't allowed to play with, even when I visited friends who had them, because Jim Dobson told my mom they were satanic and would corrupt my young mind. I guess the worst thing was having a He-Man toy temporarily confiscated at my birthday (my mom later decided that actually, an alien with bug-out eyes wasn't going to turn me against Christ).
But still, if you look at the actual content generated during that era, it's pretty good. The Playboy drawings are gone from 2e, but you still have some pretty legendary stuff like Planescape and Dark Sun generated during that era.
What is worse than that, is wokescolds seeking to work to start pressuring websites to stop selling previous editions and older games. That's where my opinion is starting to take a sharp turn on which side I consider worse. I can live with retarded lore changes, they can be ignored and my table will play the game we want to play. I will not abide erasing options, however.
Agree, and the content censorship is coming from inside the house now. The Satanic Panic was a freakout about fantasy; wokery is a freakout about reality, which makes it 1000x worse, because it means there are all these touchstones with reality that are being policed right out of D&D. The less contact with reality you're allowed to have for purely ideological reasons, the more your fiction is being driven by ideology rather than what actually makes compelling fiction, the shittier your fiction gets.
Just as a thought exercise, imagine writing a game called The Thirteenth Century. You get to represent pretty much everyone we know much about--Mongolians, Russians, Mayans, Franks, Anglo-Saxons, Shang China, and so on. Your task is to represent things reasonably accurately, not leaving out major features of religion, warfare, political organization, economic structures (including slavery) foreign relations, and so on.
This RPG would get you banned almost everywhere because everything would be problematic. Every depiction of every culture would be deemed racist, sexist, and worse. You'd be labeled a Nazi--the 21st century version of "Satanist"--and driven out of the scene, probably banned from every convention.