https://youtube.com/watch?v=YCyUFvTGa68some retard critiques the gun designs
holy fuck why do so many of the guns follow the ugly bulky rounded fallout style of gun design (Example 28:24) holy shit the guns look atrocious actually looking at them
also the slide on the lawgiver going the wrong way in first person (27:22) but the right way in third person is indicative of Bethesda standard Quality
Already posted here a while back, but yes the guns in Starfield are fucking awful. Not sure what you expected from the same studio that gave us the .32 ACP HUNTING "Rifle" with no ironsights or scope(Fallout 3) or an abomination of an "Assault Rifle" that is just a 5,56 semi auto water cooled heavy machine gun. Less said about the "Combat Shotgun" the better.
Seriously, read these articles, they're a treasure trove of roasting
I think the biggest insult is that most of the guns are caseless, but none of them look half as smooth or functional as the G11, an actual caseless rifle developed IN THE LATE 60s
Don't get me started on the idea of "caseless shotguns" either, first of all shotguns shells don't have "cases", second there is literally nothing wrong with still using 12 Gauge in the future, just think of all the space sci-fi that still use traditional shotguns(and is still sold in stores in Starfield since there is ammo for the Old World Shotgun still floating around). If need be, just use Shotgun Slugs or some other fancy variant if you want to convince retarded no-gunz gamers that your shotguns are now FUTURISTIC!
One of the first mods I will make if I ever play this game(if it doesn't already exist) is simply switching around ammo types for all shotguns so they all use 12 Gauge, maybe make the stupid caseless ammo type into something else all together or only use it for the Coachman(double barrel) upgrade that turns it into a grenade launcher(one of the most OP weapons in the game, as far as I am aware)
My favorite part of that one fallout 4 Emil conference was when he said that they HAD to do the voiced protag and 4 choice shit, laid out a bunch of massive issues with it, and then got sidetracked and forgot to address them or explain why it was so important to implement it in the first place.
My favorite part of that was when he talked about KISS(Keep it Simple, Stupid) and justified by saying that "Well, most players will just take the pages out of our storybook and make paper planes with it, so why bother making a good story when you can just keep the idiots busy with fetch quests instead?"
You could tell he was seething that nobody cared about his pulitzer worthy "masterpieces" in the past. That was also his justification for the "Yes, No(Yes), Sarcastic(Yes), More Info" dialogue system