Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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Imagine your male PC sounding like Sam "Me and my wife are white but somehow my daughter is black, how could this happen?" Coe LMFAO. Holy shit, at least the PC voice actors in F4 sounded good in their roles.
Looking at those patch notes, please don’t tell me this is yet another game that only gets better after several years of updates and content additions.

I mean, how hard is it for a company to actually deliver everything they set out to do on the day of release in this day and age?
Starfield is never getting better, even with mods. There is not enough polishing of this turd you can do to even make it playable, it will always be Starfield you know and love today since there is no substance to the actual game itself(plot, characters, quests ect).
I might just check out of this game completely, even hating on it is getting boring. All this talk of TES and Fallout is infinitely more interesting and makes me want to play one of those instead. I just hope that Outer Worlds 2 is actually good so that people can point to that game(and original) when people talk about space RPGs in this style and make Bethesda fans shit themselves till the end of time.
 
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That's...interesting.
Why are they so in love with the voiced protagonist thing? It was pretty unpopular when F4 did it and it’s expensive as shit, I’d imagine, so I just can’t fathom why they’d waste all that time and then only scrap it after months of recording voice lines. Which psycho at the company keeps convincing them to shovel money into a lit chimney?
 
Why are they so in love with the voiced protagonist thing? It was pretty unpopular when F4 did it and it’s expensive as shit, I’d imagine, so I just can’t fathom why they’d waste all that time and then only scrap it after months of recording voice lines. Which psycho at the company keeps convincing them to shovel money into a lit chimney?
Someone (Emil?) desperately wants to make movie games, I think.
 
So I came into starfield post launch. I'm a fallout/ES fan but 76 and ESO suck balls.

I recently picked up a Series X to play FM 2023. Decided to try starfield on gamepass.

It's everything I expected it would be, with a little that I didn't. It's a pretty standard Bethesda experience. I like the variation in settings, I don't like how go-here-shoot-this-do-this the quests are, but again. Standard Bethesda experience.

It DOES have alot of different mechanics and things to do, which I'm sure I'll find myself working thru after I finish crackdown and SR1 - I enjoy all of the various side content in Bethesda games.

Overall I'd give it like a 7/10. There's nothing particularly good or bad about it, nor special. Its just space fallout with some extra features
 
some retard critiques the gun designs
holy fuck why do so many of the guns follow the ugly bulky rounded fallout style of gun design (Example 28:24) holy shit the guns look atrocious actually looking at them
also the slide on the lawgiver going the wrong way in first person (27:22) but the right way in third person is indicative of Bethesda standard Quality
 
holy fuck why do so many of the guns follow the ugly bulky rounded fallout style of gun design (Example 28:24) holy shit the guns look atrocious actually looking at them
also the slide on the lawgiver going the wrong way in first person (27:22) but the right way in third person is indicative of Bethesda standard Quality
Because no one in Bethesda, Maryland owns a firearm or has ever seen one irl unless they've been the victim of a bix nooding. Their guns remind me of some of these hand tooled Vietnamese or Chinese knockoffs that pop up every now and then in a Forgotten Weapons video that have all the superficial elements of whatever gun the knockoff is meant to be a copy of, but none of it functions.
 
Because no one in Bethesda, Maryland owns a firearm or has ever seen one irl unless they've been the victim of a bix nooding.
It’s because nobody gives a shit about guns or wants to design them, so some sod gets stuck with the job and slaps together some models that never get a second pass before they’re put into the game. The AK, VSS (hunting rifle lmao), and pump shotgun felt like shitty modded weapons because of the weird way your character holds them compared to the space p90 or the maelstrom, for example.

“Nobody cares” can explain a whole myriad of things in Bethesda games. Why is magic in Skyrim so shit? Nobody cares enough to make a good system and we removed the spellmaker because immersion or something. Why is X faction so mediocre? Because we HAVE to have it but nobody really wants to write it. Why is the Starfield perk system an abomination? Because X person said we MUST make a new gimmick etc etc etc.

It’s just fucking embarrassing watching a multi-billion dollar company fumble the most basic shit time and time and time again.

Why are they so in love with the voiced protagonist thing?
My favorite part of that one fallout 4 Emil conference was when he said that they HAD to do the voiced protag and 4 choice shit, laid out a bunch of massive issues with it, and then got sidetracked and forgot to address them or explain why it was so important to implement it in the first place.
 
https://youtube.com/watch?v=YCyUFvTGa68some retard critiques the gun designs
holy fuck why do so many of the guns follow the ugly bulky rounded fallout style of gun design (Example 28:24) holy shit the guns look atrocious actually looking at them
also the slide on the lawgiver going the wrong way in first person (27:22) but the right way in third person is indicative of Bethesda standard Quality
Already posted here a while back, but yes the guns in Starfield are fucking awful. Not sure what you expected from the same studio that gave us the .32 ACP HUNTING "Rifle" with no ironsights or scope(Fallout 3) or an abomination of an "Assault Rifle" that is just a 5,56 semi auto water cooled heavy machine gun. Less said about the "Combat Shotgun" the better.
Seriously, read these articles, they're a treasure trove of roasting

I think the biggest insult is that most of the guns are caseless, but none of them look half as smooth or functional as the G11, an actual caseless rifle developed IN THE LATE 60s
Don't get me started on the idea of "caseless shotguns" either, first of all shotguns shells don't have "cases", second there is literally nothing wrong with still using 12 Gauge in the future, just think of all the space sci-fi that still use traditional shotguns(and is still sold in stores in Starfield since there is ammo for the Old World Shotgun still floating around). If need be, just use Shotgun Slugs or some other fancy variant if you want to convince retarded no-gunz gamers that your shotguns are now FUTURISTIC!
One of the first mods I will make if I ever play this game(if it doesn't already exist) is simply switching around ammo types for all shotguns so they all use 12 Gauge, maybe make the stupid caseless ammo type into something else all together or only use it for the Coachman(double barrel) upgrade that turns it into a grenade launcher(one of the most OP weapons in the game, as far as I am aware)

My favorite part of that one fallout 4 Emil conference was when he said that they HAD to do the voiced protag and 4 choice shit, laid out a bunch of massive issues with it, and then got sidetracked and forgot to address them or explain why it was so important to implement it in the first place.
My favorite part of that was when he talked about KISS(Keep it Simple, Stupid) and justified by saying that "Well, most players will just take the pages out of our storybook and make paper planes with it, so why bother making a good story when you can just keep the idiots busy with fetch quests instead?"
You could tell he was seething that nobody cared about his pulitzer worthy "masterpieces" in the past. That was also his justification for the "Yes, No(Yes), Sarcastic(Yes), More Info" dialogue system
 
despite admitting the voiced protag was a mistake in Fallout 4
Todd only said that "some of the dialogue stuff didn't work so well" likely more in reference to the 4 forced choices in every interaction but never said anything about the voiced protagonist specifically. My guess is he just really likes the concept and it's one of those things that's just expected in RPGs now.

You even see Zoomers complaining that voiceless PCs feel 'old' and 'outdated' and 'lazy'. Todd hears that some normies might get turned off if the PC doesn't speak and he likely starts sweating bullets that they may miss a potential sale.
 
I don't think the voiced protagonist in itself doesn't work, it's one part that the descriptors weren't good at conveying what you were going to say (even Mass Effect suffered from this), and the dialogue itself was garbage.

If someone tells you not having a voiced protag made Starfield better, I'd tell you to call them a fucking retard because the dialogue options are still fucking shit with how often they're dumbass reddit quips and shit.

If Emil or Todd really want voiced protagonists, they need to hire some people with actual talent to write the dialogue.
 
If someone tells you not having a voiced protag made Starfield better, I'd tell you to call them a fucking retard because the dialogue options are still fucking shit with how often they're dumbass reddit quips and shit.
The biggest issue with voiced PCs in games like this is that they're unimmersive and heavily limit the kinds of characters you can play unless massive work is done and money is spent to make it work. You'd need a selection of different VAs for both genders to really provide a decent selection of options for everyone and then just being able to read your own dialogue choices would probably be a better bet anyway.
 
The biggest issue with voiced PCs in games like this is that they're unimmersive and heavily limit the kinds of characters you can play unless massive work is done and money is spent to make it work. You'd need a selection of different VAs for both genders to really provide a decent selection of options for everyone and then just being able to read your own dialogue choices would probably be a better bet anyway.
iirc Alpha Protocol did that shit p well especially with how branching it all is.
 
iirc Alpha Protocol did that shit p well especially with how branching it all is.
Voiced protagonists can work when the point is playing a well-defined protagonist with room for the player to change things here or there, but in a game where the point is that you can conceivably play any kind of character it doesn't work as well.

BG3 seems to have it mostly figured out where they put a narrator in to fill in text and reactions for the PC so the zoomies don't blow up their brains with too much reading or have to think too hard about what is happening around them.
 
Voiced protagonists can work when the point is playing a well-defined protagonist with room for the player to change things here or there, but in a game where the point is that you can conceivably play any kind of character it doesn't work as well.

BG3 seems to have it mostly figured out where they put a narrator in to fill in text and reactions for the PC so the zoomies don't blow up their brains with too much reading or have to think too hard about what is happening around them.
Honestly BG3 is just a fun measuring stick to see who's actually played the tabletop before and whose notalgia-drunk from BG1/2.
It's also piss easy to mod. In comparision to the shitheap that is Starfield. But Nexus is still an abortion of a site tho.
 
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