The Sims

Speaking of Sims, was anyone around back when the Exchanges for TS1, 2, and 3 were a thing? The amount of cringy stories posted on the Exchange were scary, but made for some real laughs if you were interested in those trainwrecks. Those would also probably rival some of the awful fanfiction out there, i.e. the ones on the Fanfiction Horror thread here. It's sad that EA did away with them once the lifecycles of each game past, and TS4, as far as I know, does not have a place to upload stories or videos.

Examples of such included all of the various rape, teen pregnancy, and cancer stories that were on the TS2 Exchange. EA "fixed" that with TS3's Exchange by implementing a word filter, and yes the word "rape" was obviously filtered out. However, they did add their own level of depravity by allowing players to also upload videos, as well as providing some pre-made pictures and stories for making stories and videos. The highlight were the pre-made pictures and video of a dark-skinned teenage girl, nicknamed by various Sims sites as the "Blue Sweater Girl". A lot of people decided to be lazy and make stories and videos just of that said Blue Sweater Girl, making her become "pregnant", "get cancer", and I think she was "murdered" in at least one story.

I never looked at the TS1 Exchange, so I don't know if that had those same deprave stories that the TS2 and 3 Exchanges had.

And again, the lack of a place to upload stories and video was one of the many letdowns of TS4, and their Gallery feature could have easily allowed for this, but the devs chose not to utilize it for storytelling.

If KF was around back in the Exchange's heyday, it'd definitely have a thread.
 
If they took the Sims 2 and combined it with the persistent world and content of The Sims 3 then that would be the ideal Sims game.

This is EA we're talking about though.
I think the series peaked at part 2 so I agree. I'd also throw in the "molding" aspects of body and face creation and graphics of TS4 and the option to merge neighborhoods so all the pre-mades can interact (I had some fun stories when I did that). I hated how needy the Sims and pets were in part 3 and that if you were romancing someone and then did a joke, you had to do the flirting scale all over again and you had very limited space in the towns to put anything in there where there was tons of room in part 2.

I think EA knows that part 4 was a failure and that's why they've hardly done anything with it.
 
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Aw sweet we do have a thread to sperg about Sims.
I haven't played in awhile but this is what happened the last time:
I took the Traveller family on vacation. At this point in their life Trent and Trisha are getting along in years. Tina is an adult with a husband and son (I like to have multiple generations on the same lot). With this trip I set to complete the vacation achievements for Trent and Trisha. Trisha digs up a treasure chest. Trent spends the next few days non stop digging for treasure behind the hotel to the point where the Grim Reaper shows up. After a successful save by Trisha, I call this trip off for obvious reasons.
 
I got Sims 1 shortly after the first expansion came out. I played it to death until Sims 2 came out. I even remember looking forward to every Thursday for the free 'official' content, and posting my own awful stories on the exchange. While I played a lot of sims 2, Sims 3 and it's persistent world elements blew me out of the water. The game ran terribly and saving the game could take five minutes, but the persistence and world was worth it. I never played Sims 4, and didn't sound at all attracted to what they were making - it seemed like a step back in many ways, and the streams of it I watched seemed to confirm it.

I would say Sims 1 gives me the biggest nostalgia. Even the music makes me feel whimsical.

 
If you have TSIC access you should check out the thread I just bumped in there.
 
Aw sweet we do have a thread to sperg about Sims.
I haven't played in awhile but this is what happened the last time:
I took the Traveller family on vacation. At this point in their life Trent and Trisha are getting along in years. Tina is an adult with a husband and son (I like to have multiple generations on the same lot). With this trip I set to complete the vacation achievements for Trent and Trisha. Trisha digs up a treasure chest. Trent spends the next few days non stop digging for treasure behind the hotel to the point where the Grim Reaper shows up. After a successful save by Trisha, I call this trip off for obvious reasons.
I remember I got this pre-made Sim that is supposed to be Larry from the Ace Attorney series and he ended up getting married to a townie who liked to invite herself into other people's houses and watch their TV and pick fights.

The real fun is if you can find a way to merge the neighborhoods. Nina Caliente was gold-digging hoe that got pregnant quite a bit. She had Don Lothario's twin sons, was Consort Capp's mistress and had twin sons with him and then married a town and had a child with him. Since she didn't marry Consort (though he cared for his stepsons), they're not accepted by the Capp family as one of them.

Also John Burb could've gotten a lot of pussy given (how many female Sims were drooling over him) if he wasn't a loyal guy. I was also surprised that Don Lothario made a surprisingly good father to Cassandra's kids (all five of them). The second one really adored him and one time when she was sleepy (she was in the child stage), she automatically ran to the double bed Don was sleeping in. So Cassandra had to sleep in her daughter's bed instead.
 
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Man I played the Sims 2 to DEATH. I had a few of my houses featured on the Lot Exchange which meant that they were on the front page and got downloaded thousands of times which was nice. I also hated all the default University towns so I built my own loosely based on a mixture of Harvard and Cambridge University. That shit got downloaded more times than I can remember. I modded, skinned, bent, broke and manipulated that game into doing every damn thing I wanted it to (Terraced houses FTW). I was like a fucking Guru, I knew EVERYTHING, I did EVERYTHING. Then Sims 3 came out and I threw up in my mouth a little and quit playing.
 
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Man I played the Sims 2 to DEATH. I had a few of my houses featured on the Lot Exchange which meant that they were on the front page and got downloaded thousands of times which was nice. I also hated all the default University towns so I built my own loosely based on a mixture of Harvard and Cambridge University. That shit got downloaded more times than I can remember. I modded, skinned, bent, broke and manipulated that game into doing every damn thing I wanted it to (Terraced houses FTW). I was like a fucking Guru, I knew EVERYTHING, I did EVERYTHING. Then Sims 3 came out and I threw up in my mouth a little and quit playing.
I really wanted to like part 3 and I even gave it a second chance when more stuff came out.
 
I really wanted to like part 3 and I even gave it a second chance when more stuff came out.
Yeah I did that but it lacked the magic. They added a shit ton of extra content that the game railroaded you through at the expense of the creative and narrative freedom the previous game allowed you. Create a Style was amazing, but that was the only decent feature.
 
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I didn't like how "pudding-faced" the Sims looked and that they were ultra-needy (it took too long to get the benefits that were needed).
 
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You know the Rosebud code from the first Sims?

I discovered a glitch to make the cheat work even more! by making a typo with the semicolons and holding Enter, just watch your cash go up and build your dream house with all the Super Toilets, Heart Beds for Sex and Kiddie Playgrounds and Egg-Shaped chairs as you wish.

Don't forget your job though, moving up in your Careers was what it was all about for me.

Yeah, I LOVED the Sims back then. Must've been because I always had a crap social life, why not just simulate one for yourself?:P

I never liked or really tried the second or following installments, but I did get Sims Busting Out for Gamecube, and I rather enjoyed it.

My cousin showed me the super rosebud cheat back when I was like 5. It blew lil babby Elysian's mind.

My dream houses as a little kid always covered all the available space of the lot in a big square, had the space wallpaper + floor/hot air balloon + grass floor/girly fairy wallpaper + pink carpet. They always had inflatable sofas everywhere as well as the indoor diving simulator and the skydiving fan thing. And a servo since lil me was too incompetent to take care of the sims by myself. All the windows were those rainbow circle windows and there were eleventy bajillion of them on the walls.

Sims Bustin' Out was a great game, I had it on the PS2. Have you ever played the GBA/Nintendo DS version of Urbz: Sims in the City? I think that's my fave Sims spin off game, closely followed by Bustin' Out.
 
Only true Sims fans remember the rosebud and motherlode cheats.

One of the funniest memories I have is when my cousin and I decided to just filled a room with parrots. We didn't include a door. Cue the birds eventually falling from their perches one after another as that dramatic death music played. We were rolling.

Have you ever played the GBA/Nintendo DS version of Urbz: Sims in the City? I think that's my fave Sims spin off game, closely followed by Bustin' Out.
The Urbz is great, I still have it somewhere. I could never get the hang of that stupid monkey card game.
 
Only true Sims fans remember the rosebud and motherlode cheats.

One of the funniest memories I have is when my cousin and I decided to just filled a room with parrots. We didn't include a door. Cue the birds eventually falling from their perches one after another as that dramatic death music played. We were rolling.


The Urbz is great, I still have it somewhere. I could never get the hang of that stupid monkey card game.

My fave method of killing sims was always to put them in an empty room filled with nothing but pink daisy rugs and a firework. They'd set off the firework and it would hit the ceiling, come crashing down to the floor and basically nuke the entire room all at once.

Fun fact: when I was little I never made my sims use the spooky rollercoaster in Magic Town since I thought that the guillotine on it could actually behead and kill your sims. My cousin put one of her sims on it once and lil me freaked the fuck out.
 
My fave method of killing sims was always to put them in an empty room filled with nothing but pink daisy rugs and a firework. They'd set off the firework and it would hit the ceiling, come crashing down to the floor and basically nuke the entire room all at once.

Fun fact: when I was little I never made my sims use the spooky rollercoaster in Magic Town since I thought that the guillotine on it could actually behead and kill your sims. My cousin put one of her sims on it once and lil me freaked the fuck out.
I used to play all sorts of terrible psychological games with them in Sims 2. I used to make a 'Big Brother' house with the maximum number of sims all with ridiculously exaggerated personalities and seal it off from outside. I'd use the money cheat to make sure they A) Were fed and B) Had EVERYTHING they could possibly want. Then I minimally interacted with them and just watched them tear themselves apart and lose their little simulated minds being stuck in a house with a bunch of people they were either fucking, hating or hate fucking. Once my house was too harmonious so I made a stupidly desirable male and female sim, had them individually seduce every sim in the house THEN marry one another with all the housemates present. Shit was chaos. Oh yeah I also once made a Josef Fritzl style dungeon and lured a non household teen girl into it, locked the door and tried to keep her alive as long as possible.

I should not be allowed to play this game.
 
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