- Joined
- Jul 29, 2016
I used to play all sorts of terrible psychological games with them in Sims 2. I used to make a 'Big Brother' house with the maximum number of sims all with ridiculously exaggerated personalities and seal it off from outside. I'd use the money cheat to make sure they A) Were fed and B) Had EVERYTHING they could possibly want. Then I minimally interacted with them and just watched them tear themselves apart and lose their little simulated minds being stuck in a house with a bunch of people they were either fucking, hating or hate fucking. Once my house was too harmonious so I made a stupidly desirable male and female sim, had them individually seduce every sim in the house THEN marry one another with all the housemates present. Shit was chaos. Oh yeah I also once made a Josef Fritzl style dungeon and lured a non household teen girl into it, locked the door and tried to keep her alive as long as possible.
I should not be allowed to play this game.
At least sims in the Sims 2 are semi-capable of taking care of themselves when left alone. Once I fell asleep around midnight playing Sims 1 on my old netbook and woke up at about 6am. The game had been running the whole time and my sim had lost her job from not going to work and was about 5 IRL minutes away from starving to death.
Sometimes in Sims 1 I'd spend all the sims's money on non-refundable shrubs so that they only had $320. With that $320 you buy them a grill for $300 and leave the $20 as enough money to make themselves 1 plate of hamburgers. Then they have to get a job and survive. In later games you can do the same thing but leave the sim with no money at all but the needs go down so fast in TS1 that they need the means to make at least 1 plate of food or they'll starve to death before the end of day 1.
I had a sim that married Eldon Hick and adopted a child. The child teleported into existence in front of the wall phone in the kitchen, and immediately afterwards the kitchen set on fire. Eldon slept soundly in the room next door the whole time while the fire truck came and the sim I made freaked out about the fire and the safety of the child they literally adopted 5 minutes ago.
One of my favourite ways to play in Sims 2 or 4 is to do the "Earn Your Home" challenge where your sim gets $2,100 to start with and they can only live in a 4x5 room. When you satisfy a lifetime want/aspiration thingy you get to add another 4x5 room. No furniture can go outside the house and if you move someone in they have to stay on the lot until they die naturally. I bent the rules slightly so that I can have any size room as long as the total surface area doesn't exceed 20 squares and I can use up extra rooms to merge rooms or make a lil patio/garden area. Basically you end up with a house after multiple generations.