Xcom 2?

Ok so first off here's the deal. Do the tutorial first untill the second mission is finished and Baldy talks to you. This is all the tutorial only plot stuff. After that you can back out, restart, and do your Ironman run (and the first mission becomes way more terroristy, like seriously I think they acidentially implied civvie casulties). Also it's an Unreal Engine game so, keep textures at High not Max unless you have a massive amount of Ram and an SSD.

Enjoying it so far, the beginning seems harder than in EU, that's for sure, although I may just be rusty. I will especially say the generated maps make everything 100x better both replay wise and difficulty, even if they have less character than the old handcrafted maps. Not literally knowing every angle of every map does a lot to make it harder to exploit.

Also for those of you who want all sorts of crazy characters, someone is starting a project for a soldier repository. It isn't quite up and running yet, but it shows promise, and will be more useful than the Steam Workshop as it looks like it'll have a ton more filters and a tagging system.

http://www.xcombarracks.com/

With that I leave you my MP Squad (and SP character pool candidates), Snake Squad

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Plus a Viper xeno and one more snake themed person I haven't come up with yet.

Lastly, the Long War team mods are a day 1 recommendation. One adds an extra Muton subclass, one adds a SMG (more concealment, less firepower and range), and another adds a subclass for XCOM called commanders, which restrictions you to 1 per mission, but their powers buff the whole squad.
 
Anyone else having some major hitching during loading? When the Skyranger lifts off for a mission the game plummets to ~1fps for a few seconds for me.
 
Is there a skull bandanna? I wanna make Tyce with explosives
na giv him dank swerdz so he cn cut up alein fegz lyk in revenginse....
 
Okay haven't played the game yet, but as soon as I'm back I'll make an ADVENT VIP named Null. :dienull: :julay:
 
Anyone else having some major hitching during loading? When the Skyranger lifts off for a mission the game plummets to ~1fps for a few seconds for me.

Unreal Engine standard texture issues. Drop textures down to High if you're only sitting on 8gb
 
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I'm liking how it's much more story-centric this time.

I like how the intro video defines the stakes pretty clearly as opposed to the original where you were just kinda deposited into the game mid-invasion. I'm a sucker for "humans as the underdogs versus aliens" stories. I already want to know more about The Speaker (who I'm pretty sure is voiced by Garrus from ME's voice actor), and the scars on the back of Doctor Guy's head. I also like a lot of the little details - as you're listening to the briefing from Central while in the dropship, your soldiers look tense and focused but jubilant and happy after the mission as you're looking at the statistics.

Gameplay wise, I'm liking how it seems a lot faster. My least favorite part of the game was the beginning of missions when you didn't know where aliens were and you had to kind of crawl forward in a group, but concealment lets you explore faster initially.
 
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So you know how everyone keeps joking x-com is terrorists this time around.

The truth is we kinda are. Maybe it's just my natural gung-ho method, but I'm actually seeing civilian casualties fairly frequently in my engaugements, and after a bit you just sorta no longer give a shit whose caught in the crossfire, I need that building gone, or that soldier killed. I think my biggest fuck moment was when escaping a prison cell hidden in a commercial district we blew a wall up to get to the drop zone fast enough, and unknown to us, a crowd of civilians was behind the wall. All five were killed instantly.
 
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So you know how everyone keeps joking x-com is terrorists this time around.

The truth is we kinda are. Maybe it's just my natural gung-ho method, but I'm actually seeing civilian casualties fairly frequently in my engaugements, and after a bit you just sorta no longer give a shit whose caught in the crossfire, I need that building gone, or that soldier killed. I think my biggest fuck moment was when escaping a prison cell hidden in a commercial district we blew a wall up to get to the drop zone fast enough, and unknown to us, a crowd of civilians was behind the wall. All five were killed instantly.

Are there any negative penalties for killing civilians? Outside of retaliation missions, of course.

I've been ignoring the first blacksite mission so far. The Avatar counter is at nearly half full. I hope that doesn't come back to bite me...
 
Are there any negative penalties for killing civilians? Outside of retaliation missions, of course.

I've been ignoring the first blacksite mission so far. The Avatar counter is at nearly half full. I hope that doesn't come back to bite me...

I seem to recall early on, the developers said that not killing civilians would mean they might trust you more and you could run through their line of sight without losing concealment. But in a more recent video on the XCOM channel, they said that there wouldn't be a penalty, you'd just have to deal with the guilt. Don't remember which video that was exactly, though.
 
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Hey so I just realised something about the device you have to research (early game spoilers)

If XCOM lost the war within a matter of months, and the Commander spent the following 20 years running tactical battle simulations in their head, does that mean my playthrough of Enemy Unknown was just an alien simulation?
 
Hey so I just realised something about the device you have to research (early game spoilers)

If XCOM lost the war within a matter of months, and the Commander spent the following 20 years running tactical battle simulations in their head, does that mean my playthrough of Enemy Unknown was just an alien simulation?

That seems to be the implication, yeah.
 
Is it just me or are Sectoids difficult to hit, even practically right in their face? Guy two squares away from him (literally on the other side of cover from him) and can't get more than 50-60% chance to hit.
 
Is it just me or are Sectoids difficult to hit, even practically right in their face? Guy two squares away from him (literally on the other side of cover from him) and can't get more than 50-60% chance to hit.

Sectoids have a pretty high defense. I usually never get over about 60% chance to hit on one unless I'm flanking or using a sniper, or stacking holo-targeting+tracer rounds+weapon mods.

Also there's a random bit of Avenger chatter I heard that probably ties into the planned DLC class.

Lily Shen mentions that she wanted to reverse engineer an Advent MEC with Gremlin AI at some point, but put it on hold.
 
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Word of warning about a fun bug I discovered:

If you're on the highest roof of a building and you're hopping down onto a lower roof and there's an enemy inside one of the buildings you're hopping across set to Overwatch, your character will clip through the ceiling, appear on the floor inside the building where the enemy can take a pot shot at him out of cover, and then return to the roof.

So you know how everyone keeps joking x-com is terrorists this time around.

The truth is we kinda are. Maybe it's just my natural gung-ho method, but I'm actually seeing civilian casualties fairly frequently in my engaugements, and after a bit you just sorta no longer give a shit whose caught in the crossfire, I need that building gone, or that soldier killed. I think my biggest fuck moment was when escaping a prison cell hidden in a commercial district we blew a wall up to get to the drop zone fast enough, and unknown to us, a crowd of civilians was behind the wall. All five were killed instantly.

Callous, but given the story, it's the price you pay. According to the codex thing, the aliens/ADVENT have done a really good job in brainwashing run-of-the-mill humans into being loyal to the "state" so they'd probably fight you given the chance. No revolution is truly bloodless.
 
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So apparently you export characters in batches called pools. Because of this you can actually export a billion guys at once. Someone on Reddit made the entire Rainbow Six Siege roster.

https://www.dropbox.com/s/1vi3qtehdxnhrnn/Rainbow 6 Operators.bin?dl=0

Which makes me feel so shitty, I barely managed to get Plissken and Solid to look halfway decent, and this guy crafts 20+ in one day.
 
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So this is fucking gay &/or unrealistic, XCOM2 keeps crashing on me after I pressed play on the launcher screen.
Have verified game cache several times. What should I do?

Any entries in either Windows Application error logs or in a log file in the XCOM folder (not sure if there is but should be)?

Check video card drivers too.
 
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I just lost a soldier under the most heartbreaking circumstances possible.
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I was so happy when I found out that soldiers who are captured by Advent are added to the rescue VIP pool . Hopefully I'll get a chance to spring you out someday, Proctor.
 
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