- Joined
- May 30, 2014
Ok so first off here's the deal. Do the tutorial first untill the second mission is finished and Baldy talks to you. This is all the tutorial only plot stuff. After that you can back out, restart, and do your Ironman run (and the first mission becomes way more terroristy, like seriously I think they acidentially implied civvie casulties). Also it's an Unreal Engine game so, keep textures at High not Max unless you have a massive amount of Ram and an SSD.
Enjoying it so far, the beginning seems harder than in EU, that's for sure, although I may just be rusty. I will especially say the generated maps make everything 100x better both replay wise and difficulty, even if they have less character than the old handcrafted maps. Not literally knowing every angle of every map does a lot to make it harder to exploit.
Also for those of you who want all sorts of crazy characters, someone is starting a project for a soldier repository. It isn't quite up and running yet, but it shows promise, and will be more useful than the Steam Workshop as it looks like it'll have a ton more filters and a tagging system.
http://www.xcombarracks.com/
With that I leave you my MP Squad (and SP character pool candidates), Snake Squad
Plus a Viper xeno and one more snake themed person I haven't come up with yet.
Lastly, the Long War team mods are a day 1 recommendation. One adds an extra Muton subclass, one adds a SMG (more concealment, less firepower and range), and another adds a subclass for XCOM called commanders, which restrictions you to 1 per mission, but their powers buff the whole squad.
Enjoying it so far, the beginning seems harder than in EU, that's for sure, although I may just be rusty. I will especially say the generated maps make everything 100x better both replay wise and difficulty, even if they have less character than the old handcrafted maps. Not literally knowing every angle of every map does a lot to make it harder to exploit.
Also for those of you who want all sorts of crazy characters, someone is starting a project for a soldier repository. It isn't quite up and running yet, but it shows promise, and will be more useful than the Steam Workshop as it looks like it'll have a ton more filters and a tagging system.
http://www.xcombarracks.com/
With that I leave you my MP Squad (and SP character pool candidates), Snake Squad



Plus a Viper xeno and one more snake themed person I haven't come up with yet.
Lastly, the Long War team mods are a day 1 recommendation. One adds an extra Muton subclass, one adds a SMG (more concealment, less firepower and range), and another adds a subclass for XCOM called commanders, which restrictions you to 1 per mission, but their powers buff the whole squad.