- Joined
- May 12, 2020
"B-bbut this will kill games that can't be turned to single player!"
If a game studio:
1. needs to have an online component in their game
2. can't come up with a plan to patch out that online component when the servers go down during the years they have to prepare to keep the game playable (even if that plan is just throwing in godmode so everyone can solo raids if they want)
3. can't come up with server tools to let players host their own games
4. can't figure out a plan to legally release the server code to let players develop their own server tools
5. HAS to sell the game with an up-front cost rather than making it free or subscription based, both of which would place it outside of SKG's proposal (hence why braindead retards crying about MMOs and gacha need to shut up because 99% of gacha are f2p and won't be affected anyway)
Then the game is probably a shitty cash grab anyway, and no one should mourn the loss of it being strangled in the crib and the resources making their way to real games.
If a game studio:
1. needs to have an online component in their game
2. can't come up with a plan to patch out that online component when the servers go down during the years they have to prepare to keep the game playable (even if that plan is just throwing in godmode so everyone can solo raids if they want)
3. can't come up with server tools to let players host their own games
4. can't figure out a plan to legally release the server code to let players develop their own server tools
5. HAS to sell the game with an up-front cost rather than making it free or subscription based, both of which would place it outside of SKG's proposal (hence why braindead retards crying about MMOs and gacha need to shut up because 99% of gacha are f2p and won't be affected anyway)
Then the game is probably a shitty cash grab anyway, and no one should mourn the loss of it being strangled in the crib and the resources making their way to real games.
The only potential downside I can see arising from the initiative is companies moving to free-to-play games in order to keep their games under the actual legal definition of services. But I think the markets for f2p games and paid ones are pretty distinct. The companies who remember how to implement an end-of-life plan during development will keep selling full price games at negligible extra cost and end up with an advantage.